Introduction
Hi there!
I'm ALMI, and this is the first of the logs that I plan to do to document all steps and decisions made to finish a new game that I have in mind. First of all, say that all comments and ideas to make the game better are more than welcome and I'll try to work with that feedback.
So the idea came from the DungeonJam, and make a game where you stand on a dungeon room and have to survive as long as you can the different traps that are activated faster and faster as long as you are there.
I'll divide this log into different sections, and since I've already completed part of the process I will post that steps right now.
This section will be updated every time I add a new one to keep it clean.
1.- Introduction.
2.- Basic map, the position of the traps and project creation.
3.- Player movement.
4.- First trap, a classic. Spikes.
5.- Second trap. Sharp swords and hot fire.
6.- Third trap. Arrows, lances or how you wanna name it. Whatever, something that kills you.
8.- HP, trap colliders and hearts.
9.- Character, movement update, particles and postprocessing.
10.- Hearts and shields.
11.- Sounds, animations, movement changes and new cursor.
12.- Almost ready! Menu and pause.
13.- Last changes before the beta!
15.- Translations and tutorial.
16.- HellMode!
Get DodgeOnDungeon
DodgeOnDungeon
Do you think you can enter a dungeon, loot it and leave as if nothing happened?
Status | Released |
Author | ALMI Games |
Genre | Action |
Tags | 2D, Casual, dodge, dungeon, Endless, Fast-Paced, Pixel Art, Singleplayer, Unity |
Languages | Catalan; Valencian, English, Spanish; Castilian, Spanish; Latin America, French, Romanian Moldavian Moldovan |
Accessibility | One button |
More posts
- New maps and balances!Aug 31, 2019
- After-feedback changes.Aug 19, 2019
- HellMode!Aug 18, 2019
- Translations and tutorial.Aug 17, 2019
- Beta release out now!Aug 15, 2019
- Last changes before the beta!Aug 15, 2019
- Almost ready! Menu and pause.Aug 14, 2019
- Sounds, animations, movement changes and new cursor.Aug 12, 2019
- Hearts and shields.Aug 11, 2019
- Character, movement update, particles and postprocessing.Aug 10, 2019
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