Sounds, animations, movement changes and new cursor.


New day, new DevLog!

Welcome everyone again.
For today's Log, there are many things that I don't know very well how to document what has been done since I have basically dedicated myself to adding sounds to things and animations according to the sounds.

Each trap has a characteristic sound. The skewers, the fire ... To help you get a little more into the game.

Different sounds have also been added to the character. A sound for when you move, for when you receive damage and for when you heal or generate a shield.

Speaking of healing, an animation for healing has also been added!



Apart from that, the cursor has been changed so that it is no longer the default one.



Finally and as an important change, the movement system has been fixed.

It turns out that doing the simple thing hasn't ended up going as well as I expected.
"If you put on some buttons it will be enough, what can go wrong?" Well, today I have been testing the game with different resolutions and obviously, everything went wrong.

Sometimes wasting time in the beginning you end up saving it.

So I have decided to fix it and it works correctly, this time using the coordinates of the mouse position and the coordinates of each tilemap box.

It cost me less than I expected, but I could have finished some of the remaining points to be able to release a beta version ...

Less is left! Thank you for staying here one more day!

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