Almost ready! Menu and pause.


Good afternoon!

It seems that the game is on track for now!

Although today's changes are not very complicated or something very big, it seems to me that I have been able to move forward a lot and it almost seems to me that the game is over (although I still have to define the speed at which the traps are spawn, how many appear and how often, and all those balance tasks that scare me so much).

For today's entry, I created a fairly simple main menu at the moment, but it works.
From this, we can start a new game, silence the game or close it.



I have also added a pause in-game menu that can be accessed by pressing the Escape key.
Basically, you can resume the game, silence the game, restart the game or exit to the main menu.



Finally, I have begun to prepare the death page, where there will also be a menu and some data such as the points you have won in the game and the high scores. 
Unfortunately, I could not finish it in time to show it in this DevLog.

But tomorrow there will be news about that and I will be able to end the music and the balance!

Could we have a first playable version this week? It is very possible!

See you tomorrow!

Get DodgeOnDungeon

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.