Almost ready! Menu and pause.
Good afternoon!
It seems that the game is on track for now!
Although today's changes are not very complicated or something very big, it seems to me that I have been able to move forward a lot and it almost seems to me that the game is over (although I still have to define the speed at which the traps are spawn, how many appear and how often, and all those balance tasks that scare me so much).
For today's entry, I created a fairly simple main menu at the moment, but it works.
From this, we can start a new game, silence the game or close it.
I have also added a pause in-game menu that can be accessed by pressing the Escape key.
Basically, you can resume the game, silence the game, restart the game or exit to the main menu.
Finally, I have begun to prepare the death page, where there will also be a menu and some data such as the points you have won in the game and the high scores.
Unfortunately, I could not finish it in time to show it in this DevLog.
But tomorrow there will be news about that and I will be able to end the music and the balance!
Could we have a first playable version this week? It is very possible!
See you tomorrow!
Get DodgeOnDungeon
DodgeOnDungeon
Do you think you can enter a dungeon, loot it and leave as if nothing happened?
Status | Released |
Author | ALMI Games |
Genre | Action |
Tags | 2D, Casual, dodge, dungeon, Endless, Fast-Paced, Pixel Art, Singleplayer, Unity |
Languages | Catalan; Valencian, English, Spanish; Castilian, Spanish; Latin America, French, Romanian Moldavian Moldovan |
Accessibility | One button |
More posts
- New maps and balances!Aug 31, 2019
- After-feedback changes.Aug 19, 2019
- HellMode!Aug 18, 2019
- Translations and tutorial.Aug 17, 2019
- Beta release out now!Aug 15, 2019
- Last changes before the beta!Aug 15, 2019
- Sounds, animations, movement changes and new cursor.Aug 12, 2019
- Hearts and shields.Aug 11, 2019
- Character, movement update, particles and postprocessing.Aug 10, 2019
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