Basic map, the position of the traps and project creation.


So with that idea in mind, the first step was to pick my notebook and a pen and try different ideas of, over a basic 5x5 grid map, place different tramps.

I've tried some different compositions, even different map sizes.

3x3 was too small for a game like this, I have to say that my first idea included a 3x3, 6x6 and 9x9 map for different difficulties but now that I draw it... Better not.

6x6 was looking good, but my OCD didn't allow me to do a game where the player starts on one side of the grid.


NOPE.

So it ended up being a 5x5 grid. Not too big. Not too small. And symmetric (YAY!).

Let's do it in a Unity project.
I'm using as a base these assets from 0x72 that I'll probably modify a bit to add the traps if I end up using them.

And here it is the basic map!


See you on the next post!

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