Basic map, the position of the traps and project creation.
So with that idea in mind, the first step was to pick my notebook and a pen and try different ideas of, over a basic 5x5 grid map, place different tramps.
I've tried some different compositions, even different map sizes.
3x3 was too small for a game like this, I have to say that my first idea included a 3x3, 6x6 and 9x9 map for different difficulties but now that I draw it... Better not.
6x6 was looking good, but my OCD didn't allow me to do a game where the player starts on one side of the grid.
NOPE.
So it ended up being a 5x5 grid. Not too big. Not too small. And symmetric (YAY!).
Let's do it in a Unity project.
I'm using as a base these assets from 0x72 that I'll probably modify a bit to add the traps if I end up using them.
And here it is the basic map!
See you on the next post!
Get DodgeOnDungeon
DodgeOnDungeon
Do you think you can enter a dungeon, loot it and leave as if nothing happened?
Status | Released |
Author | ALMI Games |
Genre | Action |
Tags | 2D, Casual, dodge, dungeon, Endless, Fast-Paced, Pixel Art, Singleplayer, Unity |
Languages | Catalan; Valencian, English, Spanish; Castilian, Spanish; Latin America, French, Romanian Moldavian Moldovan |
Accessibility | One button |
More posts
- New maps and balances!Aug 31, 2019
- After-feedback changes.Aug 19, 2019
- HellMode!Aug 18, 2019
- Translations and tutorial.Aug 17, 2019
- Beta release out now!Aug 15, 2019
- Last changes before the beta!Aug 15, 2019
- Almost ready! Menu and pause.Aug 14, 2019
- Sounds, animations, movement changes and new cursor.Aug 12, 2019
- Hearts and shields.Aug 11, 2019
- Character, movement update, particles and postprocessing.Aug 10, 2019
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