New maps and balances!


Hey! How long!

I've been a little absent after the first release of the game due to the #CommunityGameJam that has been done this week (from which you can see my game here).

But now that it's over, we're back on the charge with this!

This morning I have been working and I have balanced the issue of shields and lives a little, since after several tests and seeing the feedback of people it has been seen that it was too broken. Shield time has been reduced from 5 seconds to 3 seconds and the probability of both a life appearing and a shield appearing has been lowered.

On the other hand, all unlockable characters and 2 of the 6 new dungeons are over!

The base character has been changed to it and you'll need to reach 150 points on the normal version of the dungeons to unlock the other ones, and 100 points on hellmode dungeons to unlock the prestige skin.

This is the list of dungeons and skins:

  • Dungeon - Knight skin
  • Jungle dungeon - Dryad skin
  • Magma dungeon - Firelord skin
  • Ice dungeon - Yeti skin
  • Desert dungeon - Sandwalker skin
  • Spacecraft dungeon - Alien skin
  • Pirate boat dungeon - Pirate skin

This is a preview of the jungle dungeon (with traps):



And this one is the spacecraft one (with traps):



I also have the base layers of the rest of the dungeons, but without traps:






Magma, ice, and desert are on developement while I try to implement all the trap ideas, while the pirate boat dungeon is almost ready and I'm finishing the art.

And to finish this post, here you can see the different player skins done and the prestige versions:



Let's see if it don't take too long and I can release the new version soon!

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