Devlog
- August 31, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #pixel-art, #singleplayerHey! How long! I've been a little absent after the first release of the game due to the #CommunityGameJam that has been done this week (from which you can see my game here). But now that it's over, we... Continue reading
- August 19, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #pixel-art, #singleplayerGoodnight! First of all, thank you very much, everyone, for the feedback that has helped me to fix the game a bit. Several changes have been made. For starters, the music that nobody liked (and I shar... Continue reading
- August 18, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #mouse-only, #one-button, #pixel-art, #singleplayerFinally, it's here! Do you want new challenges? The HellMode has just been implemented! What's different from normal? Well, to start the difficulty augurs much faster. While in the normal mode every 1... Continue reading
- August 17, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #mouse-only, #one-button, #pixel-art, #singleplayerHello again! Yes, I'm still here after the beta release. At the moment I do not bring many changes, since this has taken me longer than expected, but translations have been added for the game! At the... Continue reading
- August 15, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #mouse-only, #one-button, #pixel-art, #singleplayerDone! The first phase of the game is now complete and I can drop a beta! In the end, I used a loop that I was using in another game in development that I have to put as background music, and although... Continue reading
- August 15, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionGood morning people! How's it going? I bring you many changes in the DevLog this morning (yes, one day I have a vacation and I forget to remove the alarm from my mobile ... So here I am). But enough t... Continue reading
- August 14, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionGood afternoon! It seems that the game is on track for now! Although today's changes are not very complicated or something very big, it seems to me that I have been able to move forward a lot and it a... Continue reading
- August 12, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionNew day, new DevLog! Welcome everyone again. For today's Log, there are many things that I don't know very well how to document what has been done since I have basically dedicated myself to adding sou... Continue reading
- August 11, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionWelcome back to another chapter of the DodgeOnDungeon Devlog! For this occasion, I have decided to add objects that appear randomly and can be taken to help us endure a little more among the chaos of... Continue reading
- August 10, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionHello again! For this DevLog I bring a lot of changes that I could make this morning. The first is that, for the moment, I have decided to use the same sprite that designed 0x72 along with the tileset... Continue reading
- August 09, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionHey again! After a few long minutes of tilt, I can finally write the new DevLog step. What because it took so long? For the damn unity colliders, who don't want to detect if two GameObjects come into... Continue reading
- August 08, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionYup, it's me again! I am going to take advantage of the fact that I am full and eager to make another trap today. For our fourth trap, we have had to redesign the map a bit, since my first idea has be... Continue reading
- August 08, 2019 by ALMI Games#dodgeondungeon, #dungeon, #2d, #pixel art, #singleplayer, #unity, #actionYou again!? Hi! :) Let's set up more traps! Imatge de character en una llagrima Sorry Character... This time we will add some type of projectiles coming out from the top wall. First of all, let's edit... Continue reading
- August 08, 2019 by ALMI Games#dodgeondungeon, #dungeon, #2d, #pixel art, #singleplayer, #unity, #actionLet's add some different kind of traps on the game to make it interesting. As we saw on the last update, we have a character moving on a grid with some spikes randomly activated, but what about some c... Continue reading
- August 08, 2019 by ALMI Games#dungeon, #dodgeondungeon, #2d, #pixel art, #singleplayer, #unity, #actionHi again! At this point we have Character moving on a basic dungeon room. What do we need? Of course, some sharp, hot and poisonous traps to make this interesting! For the first trap, I decided to add... Continue reading
- August 08, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #pixel-art, #singleplayerOh hey! Here again! Nice! On this step, we'll only cover the player movement. For testing purposes, since I still don't have a clear idea of the character I wanna end up with, I'll use this as a playe... Continue reading
- August 08, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #pixel-art, #singleplayerSo with that idea in mind, the first step was to pick my notebook and a pen and try different ideas of, over a basic 5x5 grid map, place different tramps. I've tried some different compositions, even... Continue reading
- August 08, 2019 by ALMI Games#2d, #action, #casual, #dungeon, #endless, #fast-paced, #pixel-art, #singleplayerHi there! I'm ALMI, and this is the first of the logs that I plan to do to document all steps and decisions made to finish a new game that I have in mind. First of all, say that all comments and ideas... Continue reading