HP, trap colliders and hearts.


Hey again!
After a few long minutes of tilt, I can finally write the new DevLog step.
What because it took so long? For the damn unity colliders, who don't want to detect if two GameObjects come into contact if they aren't in motion... Damn it...

After spending that bad time trying to discover what was wrong in my code, I can finally say, fixed!

Apart from that, hearts have been drawn to represent the player's lives, and they have been placed in the upper right corner to be able to follow up.



When you take damage, you have a few seconds of immunity as you can see in the gif.



Since I updated some things in the traps to add colliders, I took the opportunity to reduce the duration of spikes from 1s to half a second.

For the next one, I am trying to learn how Unity PostProcessing works to grayscale the screen when you die and be able to prepare the death screen. Also missing sounds, music, menu and some details.

Do you miss something? Comment it and it will be fixed!

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