After-feedback changes.
Goodnight!
First of all, thank you very much, everyone, for the feedback that has helped me to fix the game a bit.
Several changes have been made.
For starters, the music that nobody liked (and I share it, was tilting to the limit but I didn't find anything better at the time) has changed.
Several languages have also been added, and some more are still working (but some friends help me with that, so I don't have fixed dates) ...
And for all those who prefer the keyboard to the mouse, congratulations! You can now switch between keyboard and mouse to play with WASD!
GUI sizes have also been fixed and now scale with screen size, preventing it from becoming too small as it used to be on larger screens.
And talking about the GUI, there are some changes in the main menu because there are now more buttons than before, as well as in the language menu.
Lastly, some difficulty settings have been applied and a small bug has been fixed that prevents shields from coming out.
For now, that's it!
I hope to continue bringing devlogs with new improvements!
Files
Get DodgeOnDungeon
DodgeOnDungeon
Do you think you can enter a dungeon, loot it and leave as if nothing happened?
Status | Released |
Author | ALMI Games |
Genre | Action |
Tags | 2D, Casual, dodge, dungeon, Endless, Fast-Paced, Pixel Art, Singleplayer, Unity |
Languages | Catalan; Valencian, English, Spanish; Castilian, Spanish; Latin America, French, Romanian Moldavian Moldovan |
Accessibility | One button |
More posts
- New maps and balances!Aug 31, 2019
- HellMode!Aug 18, 2019
- Translations and tutorial.Aug 17, 2019
- Beta release out now!Aug 15, 2019
- Last changes before the beta!Aug 15, 2019
- Almost ready! Menu and pause.Aug 14, 2019
- Sounds, animations, movement changes and new cursor.Aug 12, 2019
- Hearts and shields.Aug 11, 2019
- Character, movement update, particles and postprocessing.Aug 10, 2019
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