Player movement.
Oh hey! Here again! Nice!
On this step, we'll only cover the player movement.
For testing purposes, since I still don't have a clear idea of the character I wanna end up with, I'll use this as a player.
Say hi, Character! (Don't blame me for the name, he picked it)
Alright, so Character will start at 0x0, right in the middle of the grid.
He looks kinda happy right now, right? Let's wait till he has some MORTAL TRAPS TRYING TO KILL HIM.
The basic movement is pretty simple. W to move top, A to move left, S to move down and D to move right.
I'm not sure if the movement will be like this or more fluid, like actually seeing him moving from one position to another. Let's move on and see what future me wants to do...
Get DodgeOnDungeon
DodgeOnDungeon
Do you think you can enter a dungeon, loot it and leave as if nothing happened?
Status | Released |
Author | ALMI Games |
Genre | Action |
Tags | 2D, Casual, dodge, dungeon, Endless, Fast-Paced, Pixel Art, Singleplayer, Unity |
Languages | Catalan; Valencian, English, Spanish; Castilian, Spanish; Latin America, French, Romanian Moldavian Moldovan |
Accessibility | One button |
More posts
- New maps and balances!Aug 31, 2019
- After-feedback changes.Aug 19, 2019
- HellMode!Aug 18, 2019
- Translations and tutorial.Aug 17, 2019
- Beta release out now!Aug 15, 2019
- Last changes before the beta!Aug 15, 2019
- Almost ready! Menu and pause.Aug 14, 2019
- Sounds, animations, movement changes and new cursor.Aug 12, 2019
- Hearts and shields.Aug 11, 2019
- Character, movement update, particles and postprocessing.Aug 10, 2019
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