Third trap. Arrows, lances or how you wanna name it. Whatever, something that kills you.
You again!? Hi! :)
Let's set up more traps!
Imatge de character en una llagrima
Sorry Character...
This time we will add some type of projectiles coming out from the top wall.
First of all, let's edit the base 0x72 (link) tileset to add some holes where the arrows come from and add it to our room.
We'll need a projectile too, so I made a simple one big enough to be seen on the map.
The idea is that this projectile crosses all the room from top holes to the bottom.
At this point, the bug of the alerts has caused me a problem so I have decided to patch it in a moment with an easy solution to get out of the way.
Once this point is solved, just one new script is all that we need to make our projectiles move from the top wall to all way down crossing the room.
And here we have the final result! The travel speed is adjustable, but I think it's pretty good like this.
And this is how our room looks right now, with the 3 different traps activated.
When we have all the traps, we will just adjust the speed at which spawn and those that may be active at the same time, adding difficulty as we gain more points.
Let's see what we do next!
Get DodgeOnDungeon
DodgeOnDungeon
Do you think you can enter a dungeon, loot it and leave as if nothing happened?
Status | Released |
Author | ALMI Games |
Genre | Action |
Tags | 2D, Casual, dodge, dungeon, Endless, Fast-Paced, Pixel Art, Singleplayer, Unity |
Languages | Catalan; Valencian, English, Spanish; Castilian, Spanish; Latin America, French, Romanian Moldavian Moldovan |
Accessibility | One button |
More posts
- New maps and balances!Aug 31, 2019
- After-feedback changes.Aug 19, 2019
- HellMode!Aug 18, 2019
- Translations and tutorial.Aug 17, 2019
- Beta release out now!Aug 15, 2019
- Last changes before the beta!Aug 15, 2019
- Almost ready! Menu and pause.Aug 14, 2019
- Sounds, animations, movement changes and new cursor.Aug 12, 2019
- Hearts and shields.Aug 11, 2019
- Character, movement update, particles and postprocessing.Aug 10, 2019
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