HellMode!
DodgeOnDungeon » Devlog
Finally, it's here!
Do you want new challenges?
The HellMode has just been implemented!
What's different from normal?
Well, to start the difficulty augurs much faster.
While in the normal mode every 10 points you get are added more traps to each loop, in the HellMode they do it every 5.
"Bah, it's still too easy"
Ok, extra lives and shields also disappear.
"Well, I can live without it"
The boxes that are going to be affected by traps are not shown either, so you have to keep an eye on the whole map to make sure you don't eat any arrows!
Do you want to try it?
Download the new version now!
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DodgeOnDungeon
Do you think you can enter a dungeon, loot it and leave as if nothing happened?
Status | Released |
Author | ALMI Games |
Genre | Action |
Tags | 2D, Casual, dodge, dungeon, Endless, Fast-Paced, Pixel Art, Singleplayer, Unity |
Languages | Catalan; Valencian, English, Spanish; Castilian, Spanish; Latin America, French, Romanian Moldavian Moldovan |
Accessibility | One button |
More posts
- New maps and balances!Aug 31, 2019
- After-feedback changes.Aug 19, 2019
- Translations and tutorial.Aug 17, 2019
- Beta release out now!Aug 15, 2019
- Last changes before the beta!Aug 15, 2019
- Almost ready! Menu and pause.Aug 14, 2019
- Sounds, animations, movement changes and new cursor.Aug 12, 2019
- Hearts and shields.Aug 11, 2019
- Character, movement update, particles and postprocessing.Aug 10, 2019
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